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Won't Fix
Votes
0
Found in
2019.3.8f1
Issue ID
1237387
Regression
No
[BuildReportInspector] Source Assets and Stripping tabs are not working properly
Steps to reproduce:
1. Open User-supplied project
2. Click on Windows->Open Last Report
Expected: the tab: Source Assets has an Audio Asset displaying, the tab: Stripping allows the expansion of modules.
Actual: Source Assets are empty, the module expansion is inconsistent and requires multiple clicks
Reproduced in: 2019.3.10f1, 2020.1.0b6, 2020.2.0a7
Repro in:
Win 10 (Only the SourceAssets), macOS
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when a lot of UI elements are spawned and despawned
- Warnings are not logged in the Console window when using external code analyzers
- Errors “TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 288“ appear constantly when Prefab is open
- Crash on PPtr<Shader>::operator or NullException errors spammed in console when calling Dispose() on null GraphicsBuffer with baked Reflection Probes
- “EndRenderPass: Not inside a Renderpass” and other Render Graph errors in the Player when Render Graph is enabled and Overlay UI is used
Resolution Note (2021.2.X):
As mentioned in https://github.com/Unity-Technologies/BuildReportInspector: Disclaimer This package is provided as-is, with no support from Unity Technologies. Issues should be reported here: https://github.com/Unity-Technologies/BuildReportInspector/issues We accept contributions, please submit pull requests fixing issues that are blocking you.