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[GPU PLM] Editor is slow and low baking performance when baking certain ...
Steps to repro: 1. Open attached project and 'Bedroom_modelling' scene; 2. Drag 'Bedroom_Lighting' scene on top of 'Bedroom_modelli... Read more
[macOS] [Game View] does not scale correctly on resizing it when multipl...
Game view does not scale correctly and a black void appears, which covers the rest of Game view when multiple Game views are open in... Read more
Manually deleting vertex data from an imported OBJ file causes editor to...
Steps to reproduce: 1. Download the attached project and open SampleScene 2. Right-click on the Triangle.obj mesh and select Show i... Read more
[iOS] Device SDK reports more memory usage in Xcode than Simulator SDK
1. Open attached project "testcase.zip" 2. Build for iOS "Device SDK" 3. Deploy the Xcode project to the iOS device 4. Observe Memor... Read more
Unity crashes when entering Play Mode in CarDemo or DroneDemo scenes
How to reproduce: 1. Open the user's attached project 2. In the Project window go to AirSimAssets->Scenes and open CarDemo 3. Open t... Read more
[LWRP] Editor Previews break in Play Mode if VR is enabled
Steps to reproduce: 1. Create a new project with LWRP for VR template 2. Enable VR and packages if they haven't been enabled automat... Read more
[Android][Vulkan] Android devices crash on specific scene
Steps to reproduce: 1. Open attached project 2. Build and run "Lights" scene on specified device 3. App will load, run for a couple ... Read more
VSCode needs to target 4.7.2 instead of 4.5
https://github.com/Unity-Technologies/vscode-unity-debug/issues/115 https://forum.unity.com/threads/unable-to-locate-net-framework-4... Read more
[Inspector] Can't multi-select change the Asset template or the seed whe...
Repro steps: 1. Drag at least 2 different effects in the hierarchy. 2. Multi-select all the effects 3. Try turning on/off the Reseed... Read more
UnityEvent.RemoveListener doesn't remove object reference when UnityEven...
How to reproduce: 1. Open attached project "_test_proj_events.zip" and scene "SampleScene" 2. Enter Play mode 3. In Game view, pres... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UnityEngine.UI.RawImage:OnPopulateMesh when playing Raw Image Texture animation with Sprite keyframes
- 32bit floating point RenderTexture blending feature is not available for WebGPU
- "CommandBuffer: temporary render texture not found while executing" warning is shown when Compatibility Mode is enabled and Camera stacking is used
- NotImplementedException is thrown when using System.String.Replace(String, String, Boolean, CultureInfo)
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field