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Crash in Mono: * Assertion at ..\mono\metadata\class.c:1423, condition `...
How to reproduce:1. Open the attached project2. Wait for a few seconds Expected result: Unity doesn't crashActual result: Unity cras... Read more
GameObject is not culled and can be seen in the Frame Debugger when Came...
How to reproduce:1. Open the attached project's Scene labeled "CullingTest2"2. Open the Frame Debugger (Window->Analysis->Fram... Read more
Placing removed nested Prefabs back into the Assets folder does not upda...
How to reproduce:1. Open user-submitted project (PrefabBUG.zip)2. Inspect Prefab A in Prefab Mode - it's got a missing child Prefab ... Read more
Crash on GetCompiledComputeShaderCode when clicking "Show compiled code"...
How to reproduce:1. Open the attached "fp16Test" project3. In the Project window, select "NewComputeShader"4. In the Inspector windo... Read more
[PackageManager] Tooltips are missing in Package Manager window
Tooltips are missing in Package Manager window for Refresh list, Manual Resolve Add package button, Sort and Packages type tab Steps... Read more
[Mobile] ConcurrentBag.TryTake() throws exception in IL2CPP build
Reproduction steps:1. Open the attached project "case_1230447-ConcurrentBagIssue-2020.1.zip"2. Build on Android platform (IL2CPP)3. ... Read more
Images are not recognized by the Editor when Images are directly added ...
Steps to reproduce:1. Open the attached project "Case_1226977"2. Navigate to Project -> Assets ->StreamingAssets3. Notice Imag... Read more
DCC Inspector selected tab text highlighter is overly saturated
How to reproduce:1. Open the attached project2. Select the "kiki_v39_base 1" model and observe its Inspector (The top tab buttons) E... Read more
NullReferenceException thrown when selecting multiple model assets and h...
How to reproduce:1. Open the attached project2. Select the "kiki_v39_base 1" model and make sure its Inspector is set to the "animat... Read more
[Speedtree] Regenerate Materials option distorts Speedtree Material's Sh...
Clicking on the 'Regenerate Materials" option distorts the Speedtree Model's Shaders and Meshes at different LOD levels especially B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open