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0
votes
Postponed

Physics.UpdateCloth in 5.6 takes 3 times longer than in 5.5

Physics

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Feb 07, 2017

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Version/s: 5.6.0b5

Physics.UpdateCloth in 5.6 takes 3 times longer than in 5.5. In 5.5 it takes ~1.5ms and in 5.6 it takes ~4.5ms. Reproduction steps: ... Read more

0
votes
Fixed

Need to reselect terrain in order to apply changes on brush

Terrain

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Mar 13, 2017

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Version/s: 5.5.2f1

When the terrain is modified the brush needs to be reselected in order to change the brush settings. Texture painting does not work.... Read more

0
votes
Won't Fix

Function GetComponent<Animator>().Rebind() does not work when child Game...

Animation

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Mar 15, 2017

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Version/s: 5.5.2f1

To reproduce:1. Download attached project and open it2. Open scene main3. Press Play and see that top red knob doesn't move Actual r... Read more

0
votes
Fixed

SetBool function is not called when the object is set to inactive

Animation

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Mar 16, 2017

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Version/s: 5.5.2f1

When a SetBool function is called the ButterflyBoid(Clone) should be in idle state, however the function does not appear to be calle... Read more

0
votes
Fixed

Simulating particles with audio throws Assertion errors

Shuriken

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Mar 10, 2017

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Version/s: 5.5.1f1

Steps to reproduce:1. Open attached project2. Open "Scene0_AudioViz" scene3. Go into play mode-Assertion errors appear in console wi... Read more

0
votes
Won't Fix

[WSA] Material causes the black screen on deploy in specific case

Universal Windows Platform

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Mar 13, 2017

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Version/s: 5.5.2f1

Steps to reproduce:1. Open the attached project (WSA_Shader.zip)2. Open the Assets/test.unity scene3. Switch platform to Windows Sto... Read more

0
votes
By Design

"Clear Baked Data" does not clear Ambient Intensity in Edit Mode, it's c...

Progressive Lightmapper

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Mar 12, 2017

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Version/s: 5.6.0b11

To reproduce:1. Open new project.2. Create Cube in hierarchy.3. Open "Lighting Settings" window.4. Uncheck "Auto Generate" and press... Read more

0
votes
Fixed

On Windows, changing the system monitor resolution causes a player in wi...

Windows Standalone

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Mar 15, 2017

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Version/s: 5.5.2f1

When built project is opened in windowed mode, changing PC screen resolution scales game window to screens resolution. To reproduce:... Read more

1
votes
Fixed

[GoogleVR]Starting play mode crashes editor

VR

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Mar 15, 2017

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Version/s: 5.6.0b11

Steps to reproduce:1. Open attached project2. Open "tunnel-nate" scene3. Press play-Crash Note: If the editor didn't crash, exit pla... Read more

0
votes
Fixed

[Texture Importer]16bit images with alpha are recognized as RGB instead ...

Graphics - General

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Mar 13, 2017

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Version/s: 5.6.0f1

Importing an image that is 16bit will be automatically asssigned a texture format without alpha support even though it contains an a... Read more

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