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[Profiler] Taking a detailed memory sample triggers a crash (after calli...
To Reproduce: 1. Open & run the attached project.2. Open profiler, select Memory and change to detailed.3. Click the button (it ... Read more
[AssetLoading] Calling Resources.LoadAsync() with an empty string loads ...
To Reproduce: 1. Run The project attached to the post.2. Deploy it to standalone or to a device.3. Make detailed memory snapshot (ju... Read more
UnityEvent drawer does not request appropriate subtype for parameter field
Suppose you have a method like: void SomeMethod(MyComponent c) Adding this method to a UnityEvent in the Inspector works, but the ob... Read more
Shaders: d3d9 doesn't like big shader literals (e.g. 1e9)
Using literals like "float a = 1e9" in shaders produces D3D9 assembly that's not really valid: "def c0, 1e+009, 0, 0, 0". Get error ... Read more
[AudioImporter] ContainsSampleSettingsOverride does not recognize BlackB...
Steps to reproduce this issue: Open attched example project Execute from the main menu "BugReport > AudioImporter.ContainsSampleS... Read more
[AudioImporter] ClearSampleSettingOverride does not recognize BlackBerry
Steps to reproduce this issue: Open attached example project Execute from the main menu "BugReport > AudioImporter.ClearSampleSet... Read more
[ImageEffects] Access Specifier on FishEye Image Effect Wrong
FishEye Standard Asset Image Effect class is not marked public. It cannot be referenced in user scripts as supplied 1. Open attached... Read more
Physics2D.OverlapArea less precise than Physics2D.Raycast
Steps to reproduce this issue: 1. Open the attached project2. Open 'Test' scene-The CollisionTest script attached to the Box object ... Read more
[WSA] Impossible to copy - paste on Win Store Apps
1. Copy any selected text, then launch WSA application and paste it to any input field. The text will not be pasted. 2. In WSA appli... Read more
[ImageEffects] Shaders that rely on HDR produce overly large results in ...
How to reproduce: 1. Open attached project (or stripped project from the Cloud)2. Open scene Scenes/Moba.unity3. Open quality settin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"
- Assigned Label or AssetBundle is not copied when duplicating certain asset types
- The "Disable Editor Analytics" flag locks when toggling it until the Preferences Window is reopened and Warning is no longer displayed when the Window is reopened
- 'AlphaToMask' is ignored when in non-resolving renderpasses on Metal