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TextMesh Pro Input text clips when the spacebar is continuously pressed
Reproduction steps: 1. Open the attached project "1376369.zip" 2. Open Assets > Scenes > SampleScene 3. Enter Play Mode 4. Type any ... Read more
Unity crashes when AudioMixer.SetFloat() name parameter is null
Reproduction steps: 1. Open the attached project "Test" 2. Open "Assets/Scenes/SampleScene" 3. Enter Play Mode Expected result: Con... Read more
Application crashes when "Metal Write-Only Backbuffer" is enabled
How to reproduce: 1. Open project "Metal Backbuffer Crash.zip" 2. Go to the Builds Settings (File>Build Settings) 3. Press the "Play... Read more
[Android][UI Toolkit] The Input field text don't change according to par...
How to reproduce: 1. Build & Run the attached project 2. Tap on the first Input Field 3. Tap on the second (password) Input Field 4.... Read more
m_EtcTextureBestCompressor keeps changing the value back and forth when ...
Reproduction steps: 1. Open the attached project "1376153_case.zip" 2. Go to Project Settings > Editor. 3. Navigate to the "ETC Text... Read more
Anchor's rotation value becomes the same when selecting multiple Game ob...
Reproduction steps: 1. Open the attached project "1379145.zip" 2. Open Assets > Scenes > SimpleScene 3. Select in the Hierarchy Game... Read more
Infinite loop not detected when importing ShaderGraph assets
Postprocessing materials and ShaderGraph assets can cause an infinite loop, where the same patch of assets is repeatedly imported an... Read more
[HDRP] DoF gives aliasing artifacts when used along with DRS
Version tested: 2022.2.0a15 + Master Upscale filters that reproduces with: TAUU 0) Open attached project 1) Make sure that DRS is e... Read more
[Android][SAMSUNG S PEN] IBeginDragHandler.OnBeginDrag and IDragHandler....
Reproduction steps: 1. Open the attached project "PenTestIssue.zip" 2. Build and install the application on a device 3. Use the Pen ... Read more
Normal maps don't work on a sprite when creating new project with 2D URP...
Reproduction steps: 1. Open the user's attached project 2. Open Assets > "scene" 3. Create New Material and assign to "PlayerRun_0"... Read more
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