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Standart Assets "Rolling Ball" does not react to movement/camera touches
Standart Assets "Rolling Ball" does not react to movement/camera touches, although Jump button works fine Read more
EditorUtility.SaveFilePanel() returns file name with repeated extension ...
Developer Update: This is an issue with the OS X save file panel. We will contact Apple to see if they can provide a fix. Until then... Read more
Error messages when tweaking the Native Audio Demo at runtime
When tweaking the Audio Mixer at runtime, the Pause button is enabled and also the Console is showing the following errors: GUI Erro... Read more
[SpriteEditor] Sprite name disappears when changing its settings
Steps to reproduce this issue: -Open the attached project ('Fobia')-Select 'player_sheet'-Open Sprite Editor-Select one of the sprit... Read more
[Mipmaps]Blurry sprites in Webplayer build when Mip Maps are used
If you have "Generate Mip Maps" in the Sprite Sheet, they get blurry in a WebPlayer build. Read more
Not all types are shown in particle scene when built to Android
When built to andoird device standart assets project, not all particle tests are available on device, like: Fire Complex, Dust Storm... Read more
Find References in Scene finds unused texture
To reproduce:1. Open attached example project (Assets/scene.scene).2. Select "Cube" game object in the hierarchy.3. Notice the "Cube... Read more
Creating a new scene with the Animation window open on an animated objec...
Steps to reproduce: 1. Open the attached project2. Open 'test' scene3. Open the 'Animation' window4. Select 'test' GO in the hierarc... Read more
Forward / deferred shading color differences on Mac+Radeon in Linear space
On Mac OSX 10.8 with AMD Radeon GPU in Linear color space, 5.0 deferred shading has color differences (colors too dark) compared to ... Read more
Legacy Animation does not animate UI.Image colours properly
How to reproduce: 1. Open attached project2. Open scene Bug.unity3. Check out the animation curves of the ChangeColorAnimation.anim-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument