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Setting Screen.orientation to portrait mode does not disable autorotatio...
Reproduction steps:1. Download and open the attached "bug-screen-orientation.zip" project2. Build and deploy the project to iOS3. St... Read more
[M1][WebGL] Editor throws errors when building for WebGL on native Apple...
Reproduction steps:1. Open the user's project2. Build for WebGL Expected result: Build succeedsActual result: Build fails and throws... Read more
Collections package is shown as Released on the Package Manager.
Reproduction steps:1. Open the attached project "UnityCollections.zip"2. Navigate to the Package Manager3. Locate the Collections pa... Read more
Duplicate plugins throw no compiler errors when building a project in 20...
How to reproduce:1. Open the user attached "Controller.zip" project2. Build and Run the project (File -> Build And Run) Expected ... Read more
Crash on StackAllocator::TryDeallocate when importing a Texture with Tex...
Reproduction steps:1. Open the attached project "Texture2DArray.zip"2. In the Project's Build Settings ensure that the Build Target ... Read more
[MacOS][GPU PLM] Baking on macOS produces incorrect lighting in HDRP tem...
Baking HDRP template on High preset Mac GPU results in incorrect lighting. Reproduction steps:1) Open HDRP template on 2021.2.10f12)... Read more
“Invalid path in AssetBundleProvider:." is thrown when loading an update...
How to reproduce:1. Open the user's attached "2077Demo.zip" project2. Set the webserver address on line 131 in the "Launch.cs" scrip... Read more
NullReferenceException is thrown when removing UIToolkit button from the...
How to reproduce:1. Open the user's attached project2. Open "Scene" Scene3. Enter Play Mode4. Press the "Click me!" button5. Press t... Read more
GetRuntimeMemorySizeLong returns incorrect size when in Play Mode
How to reproduce:1. Open the user's attached project2. Open "SampleScene" Scene3. Enter Play Mode Expected result: 4MB is displayedA... Read more
Unity 2020.3.27f1 randomly hangs in GPU recorder code with "Hold On" dialog
This causes a lot of long, random "Hold On' dialogs taking anywhere from 30 seconds to several minutes. Main thread callstack: ntdll... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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