Search Issue Tracker
Grid Size Axis Value can't be set correctly from the first time if the S...
How to reproduce:1. Create a new project2. Create a new object in a Scene3. Switch the Tool Handle mode to Global and enable Grid Sn... Read more
Shadow of Unlit Shadow Matte not captured in Raytraced Reflections
Reproduction steps:1. Open user's the attached project "RTR_And_ShadowMatte.zip"2. Create and position camera under game object "cub... Read more
[Project Browser] Contents of Favorite folder disappear when saving an u...
How to reproduce:1. Open the "case_1362121" project2. Select "Favorites -> Scenes" in the Project Browser3. Open one of the Scene... Read more
Memory leak when moving states in Animator window
Reproduction steps:1. Create a new project2. Open a Task Manager on Windows or Activity Monitor on Mac3. Create a new Animator Contr... Read more
Custom Visual Scripting Units disappear when regenerating Units
How to reproduce:1. Open the project "1355911.zip" found in the Google Drive2. Select the "GameObject" object in the Hierarchy3. Cli... Read more
[Android] Random numbers are being dialed when a BT connection is establ...
Reproduction steps:1. Create a new project2. Switch to Android Platform3. Add a custom Android Manifest through the Player Options u... Read more
Game and Scene View renders artifacts when using the Editor on M1
How to reproduce:1. Create a new project2. Enter Play Mode Expected result: No artifacts around the border of the Game view or flick... Read more
Color transformation values behaves differently after performing arithme...
How to reproduce it:1. Open the attached project "New Unity Project (5).zip"2. Load the "SampleScene"3. Enter the Play Mode4. Observ... Read more
[Search] NullReferenceException after switching Description column forma...
How to reproduce it:1. Open the user's attached project "2021.2 Beta.zip"2. Go to Window > Search > New Window3. Change the li... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed