Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2018.3.0b3
2018.3.0b11
Issue ID
1101588
Regression
Yes
[Android] Unity Logo in splash screen is not rendering
Unity logo is not rendering in splash screen
Steps to Reproduce:
1. Create a new project
2. File > Build Settings > Android > Switch Platform > Build
3. Deploy on Android device
Actual Result:
Unity Logo in splash screen is not rendering
Expected Result:
Unity logo should render properly
Reproducible on:
2018.3.0b11, 2018.3.0b3
Works on:
2019.1.0a9, 2018.3.0b2, 2018.2.0f2
Reproducible on device
1. Samsung Galaxy S4 mini, OS: 4.4.2, CPU: (ARMv7 32 bit) Qualcomm MSM8930AB Snapdragon 40, GPU: Adreno 305
2. LG Optimus G pro, OS: 4.4.2, CPU:Qualcomm Snapdragon 600, GPU: Adreno 320
Works on device:
1. Meizu MX5, OS: 5.0.1, CPU: Octa-core 2.2 GHz Cortex-A53 () ,GPU: PowerVR G6200
2. Samsung Galaxy S8 plus, OS: 7.0.0, CPU: Octa-core (4x2.3 GHz & 4x1.7 GHz), GPU: Mali-G71 MP20
3. Motorola Moto Z, OS: 8.0.0, CPU: Quad-core (2x1.8 GHz Kryo & 2x1.6 GHz Kryo), GPU: Adreno 530
Works on iOS device:
1. iPad4, OS: 10.3.3, CPU: Dual-core 1.5 GHz Typhoon, GPU: PowerVR GX6450
Environment
Occurs on both Windows and Mac
Note
1. Refer attached screenshot
2. Reproducible with both Scripting Backends (Mono and IL2CPP)
3. Works on iOS devices
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Add comment