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BurstRuntime.GetHashCode32 returned hash is inconsistent if called from ...
Steps to reproduce:1. Open the attached project (case_1225292.zip)2. Under Jobs > Burst, check "Enable Compilation"3. Open Test R... Read more
"Failed running" errors when building with IL2CPP
Steps to reproduce:1. Open User-supplied project2. Build on Win IL2CPP Expected: build succeedsActual: build fails Reproduced in: 20... Read more
[AR][XRSDK] AR app crashes when Oculus XR Plugin is present in the project
Repro steps:1. Open QA attached project "repro_1226236"2. Build and Run on Android App launches normally 3. Add Oculus XR Plugin to ... Read more
Unity Editor freezes/crashes when opening a specific Scene
How to reproduce:1. Open the attached project2. Open the Scene labeled "CorpHQ"3. Wait for the Scene to load Expected result: Scene ... Read more
Crash on mdb_cursor_put when a project in a Google Drive File Stream is ...
Reproduction steps:1. Set up Google Drive File Stream (Instructions: https://www.scu.edu/technology/get-connected/g-suite/learning-g... Read more
Memory leak in x32 Build when using MoonSharp lua interpreter, GC.Collec...
How to reproduce:1. Open attached project "Widdle2.zip"2. Open File -> Build Settings3. Make sure Architecture is set to x86 (the... Read more
[OSX] Render texture is rendered black when renderer.EnqueuePass render ...
How to reproduce:1. Open the user-supplied project2. Observe the Game view Expected result: the square in the Game view is greyActua... Read more
Asset Database v2 Cache Server settings aren't set when launching editor...
How to reproduce:1. Create a new project and close it2. Enter directory which has Editor.exe file3. Run this command to open the Edi... Read more
[HDRP] Default volume profile is not applied after being assigned
Steps to reproduce:- Unzip and open attached project- Open "TestScene.unity"- Open the Project Settings window- In "HDRP Default Set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open