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Scene in the Oculus Rift Headset is darker compared to the Editor when S...
To reproduce:1. Open attached project;2. Open "Level1" scene;3. Make sure Single Pass is enabled (Edit > Project Settings > Pl... Read more
Unity crashes on separation from keyboard on Surface
Steps to reproduce:1. Open any project2. Disconnect a keyboard3. Detach a keyboard4. Unity crashes Expected result: Unity should not... Read more
[Multiplayer] We can't use Start method in classes derived from NetworkL...
Original NetworkLobbyPlayer class uses Start method itself: public void Start(){DontDestroyOnLoad(gameObject);} So, when you try to ... Read more
[Regression] Terrain's material is overspecular when .png or .gif textur...
Steps to repro: 1. Open attached project and 't1' scene;2. Observe terrain's rendering. Expected result:Terrain is rendered with zer... Read more
"Event.current.rawType == EventType.mouseUp" not fired when located outs...
Reproduction Steps:1. Import attached project.2. In the Menu, select "BugReport" -> "TestCode".3. Click and hold the middle mouse... Read more
Crash in UnityEditor.EditorGUIUtility:INTERNAL_CALL_RenderGameViewCamera...
To reproduce:1. Open attached project;2. Open "test" scene;3. In the Game window, select Display 2;4. Choose Main Camera and disable... Read more
"NullReferenceException: Object reference not set to an instance of an o...
"NullReferenceException: Object reference not set to an instance of an object" when exiting Play on OSX only. Happening only on OSX,... Read more
PlayerSettings.SetScriptingDefineSymbolsForGroup() doesn't like BuildTar...
Steps to reproduce:1. Open attached project2. Open any scene from 3rdParty/VRTK/Examples3. Click on "[VRTK]" object4. Click "Clear A... Read more
UI RectTransform gizmos are offset by 2px
UI RectTransform gizmos are offset by 2px which can be visually misleading How to reproduce:1. Create new project2. Create new UI Im... Read more
"Fragment shader missing texture binding at index 0" when packing sprite...
"Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/BlitCopy)" when packing sprite into atlas, Metal only ... Read more
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