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Fixed in 2017.1.0f3
Votes
0
Found in
2017.1.0b2
Issue ID
902559
Regression
No
"Fragment shader missing texture binding at index 0" when packing sprite into atlas, Metal only
"Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/BlitCopy)" when packing sprite into atlas, Metal only
1. Player Settings > Check Metal Editor Support Experimental
2. Import any sprite
3. Right click > Create > Sprite Atlas
4. Pack the sprite into the atlas
Expected: No errors.
Observed: Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/BlitCopy)
Occurring on: 2017.1.0a5 onwards until 2017.1.0b2 (current latest)
Comments (12)
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ryanmillerca
Nov 19, 2018 15:20
Still occurring in my Unit 2017.4.15! Please re-enable voting or fix this for real.
AndreasO
May 12, 2018 21:16
I'm getting spammed with this message in the console using 2018.1.0f2 on OSX with Metal turned on.
DanjelRicci
May 03, 2018 13:02
Still here with 2018.1.0f2 on OSX with Metal turned on.
cstenson
Apr 13, 2018 07:57
Still having this issue in 2017.3.0f3
MattMurch
Mar 03, 2018 04:16
Same issue, 2017.3.1f1
mcarriere
Mar 02, 2018 21:29
Occurs in 2017.3.1f1
bradbecker
Feb 15, 2018 21:14
Still having this error in 2017.2
Prantare
Oct 31, 2017 10:11
Still exists in Unity 2017.3.0b6
DMinsky
Oct 20, 2017 13:24
I still have this 2017.2.0f3
"Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/SceneViewSelected)"
jstroh
Sep 13, 2017 06:51
I still have this warning spammed in 2017.1 with Metal turned on.