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[IL2CPP][HDRP] Crash when opening the player made with IL2CPP Faster builds
Reproduction steps:1. Create a new HDRP project2. Go to Player Settings -> Scripting backend -> IL2CPP3. Go to Build Settings ... Read more
[HDRP] When decals are placed as child objects, they dont spawn at 0,0,0...
1) Open any HDRP project2) Create an empty game object and move it away from 0,0,0 coordinates3) Right click the object above and ad... Read more
Mouse delta events not called when "Update Mode" in Project Setings is s...
How to reproduce:1. Open the user attached project (ReproInputSystemWebGL.zip) and make sure the "SampleScene" is open2. Press Ctrl+... Read more
AnimationCurves show wrong curves when swapped in Reorderable list
How to reproduce:1. Open the attached project "ReorderableCurves.zip"2. Open the "Reorderable Curves" scene located in the Assets fo... Read more
[Android] Crash on je_calloc+44 when building the project on Android dev...
Reproduction steps:1. Download the attached Unity project "Crash.zip" from Google Drive (link in the edit)2. Go to File > Build S... Read more
.jspre files being ignored in release build after emscripten update
-e: Function defined in a .jspre file is not available in 2021.2 beta.--breaks with 2021.2b1 after emscripten update--works with dev... Read more
[CPU PLM] Major performance regression introduced in 2022.1.0a5
Steps to reproduce: 1. Open an existing project in a Unity versions prior to 2022.1.0a52. Generate lighting3. Note Bake Performance ... Read more
[UWP] Crash with "Exception thrown at 0x00007FFFC01D7984 (UnityPlayer.dl...
How to reproduce:1. Open the attached project "openurl.zip"2. Build And Run the project (File>Build And Run)3. Press the button i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
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