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TreeView.DefaultStyles.backgroundOdd does not render its texture anymore
How to reproduce:1. Open attached project "787321_2018.zip"2. In Editor, open Examples -> Begin-End Vertical usage3. In "My Empty... Read more
[Linux] The Unity Hub AppImage doesn't ask to integrate into the system ...
How to reproduce:1. Download the Unity Hub appimage from the Unity website (https://unity3d.com/get-unity/download)2. If necessary m... Read more
Camera's depth is ignored when calling Camera.Render() for Render Textur...
How to reproduce:1. Open attached project "Depth Clear Test.zip" and scene "SampleScene"2. Enter play mode3. Observe the Game view E... Read more
Miscellaneous, Material Validation settings are not displayed in the Dra...
How to reproduce:1. Create a new URP project2. Expand Draw Mode dropdown and observe its options3. Set Layout to Default4. Expand Dr... Read more
CustomSampler.GetReporter().elapsedNanoseconds returns 0 in code when th...
Reproduction steps:1. Open the attached project ("case_1219431-BRep.zip")2. Open the repro scene ("main")3. Enter Play Mode and wait... Read more
[URP] No shadows on Terrain when Cascades is set to "No Cascades" in Ren...
Reproduction steps:1. Create a new project2. In the Hierarchy window create a Terrain3. Create a Cube GameObject4. Position it on to... Read more
[Metal][iOS] Shader does not compile and does not throw errors when appl...
How to reproduce:1. Download the package "weathermaker.unitypackage" from the Google Drive link and import it to a new Unity project... Read more
GetPreloadData crash when loading Asset Bundles
Steps to reproduce:1. Open user-supplied project2. Run Sample scene3. Press `prepare` button` and press the `trigger` button Expecte... Read more
[iOS][A8] Only transparents are rendered with URP
To reproduce:1. Clone https://github.com/Unity-Technologies/UniversalRenderingExamples2. Build 'UnityOcclusionDemo' scene for iOS pl... Read more
BurstRuntime.GetHashCode32 returned hash is inconsistent if called from ...
Steps to reproduce:1. Open the attached project (case_1225292.zip)2. Under Jobs > Burst, check "Enable Compilation"3. Open Test R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section