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1
votes
By Design

Visual artifacts are created when 2 cameras are rendered in the Play mod...

Camera

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Mar 03, 2017

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Version/s: 5.6.0b10

To reproduce: 1.Download and open attached project.2.Check how play mode looks in preview before playing.3.Enter Play mode and notic... Read more

1
votes
Won't Fix

When move gizmos arrows overlap, further drawn arrow gets selected

Scene/Game View

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Mar 06, 2017

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Version/s: 5.5.1f1

In scene view, when placing scene view camera as objects move gizmo "Y" axis arrow overlap "Z" axis arrow, selecting "Y" axis select... Read more

1
votes
Won't Fix

Text Fields don't show their text value on some resolutions, when Canvas...

UI

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Feb 27, 2017

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Version/s: 5.5.1f1

To reproduce:1. Open attached project "TextInvisible.zip"2. Open "test" scene and Play it. (Text is visible)3. Stop game.4. Build an... Read more

0
votes
Duplicate

Disabling Cloth crashes the editor

Physics

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Mar 07, 2017

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Version/s: 5.6.0b11

Read more

8
votes
Fixed

Dragging Audio Source component to GameObject Inspector window creates a...

Inspector Framework

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Mar 06, 2017

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Version/s: 5.6.0b10

How to reproduce:1. Open the attached "Test audio" project2. Create an empty GameObject and drag "FABRIC_Flag..." audio source file ... Read more

0
votes
By Design

[Prefab] PrefabUtility.CreatePrefab function throws null reference exept...

Scene Management

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Mar 07, 2017

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Version/s: 2017.1.0a2

Steps:1. Run -> PrefabUtility.CreatePrefab("prefab.prefab", null);or1. Open attached project2. Open "TestScene" Read more

0
votes
Fixed

Memory leak after changing display from UI render camera to main camera

UI

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Mar 06, 2017

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Version/s: 5.5.1f1

Steps to reproduce:1. Download "Testmemoryleakui.zip" and open "test-scene" scene2. Open Profiler window3. Press play button4. Press... Read more

0
votes
Won't Fix

Editor hard crashes when building with custom shader in Always Included ...

Build Pipeline

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Mar 06, 2017

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Version/s: 5.6.0b7

Reproduction steps:1. Open the attached project.2. Build it.3. Editor crashes. Editor doesn't crash if:- "Dependency "BaseMapShader"... Read more

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