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[ModelImport] Reset functionality is not working for Bake Axis Conversio...
Reset functionality is not working for Bake Axis Conversion in Import Settings Steps To Reproduce: 1. Create a new Project2. Import ... Read more
Canvas and Panel size is incorrect when a project is opened and game vie...
How to reproduce:1. Open the attached 'project-1225919.zip' project2. In the Scene window observe the size of Canvas and Panel3. Ent... Read more
[LightProbes] Make loading light probes additively work.
Steps to reproduce : - load Main scene and press play- then load LightProbes scene and notice the difference *note :Project attached... Read more
[IL2CPP] Dispose is called before the value in the 'using' statement goe...
To reproduce:1. Open the user's attached project2. Build and run on Android3. Observe the logcat Expected: Dispose is called only wh... Read more
[Android] [Vulkan] Distorted screen when trying to change orientation
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Vulkan is the only Graphics API in the list3) Build a... Read more
Rider package is not loaded if there is an compilation error in the script
Prerequisites:Open any version of Unity Editor and set "Preferences -> External Tools" to Rider Steps:1. Open attached project==&... Read more
Assets serialization system automatically inserts spaces after an apostr...
How to reproduce:1. Open user-submitted project (SerializationTest.zip)2. Select the Scenes/Prefab asset3. Note the Text field on th... Read more
Crash on UnityEngine::Animation::SetBoundCurveFloatValue when AnimationC...
Reproduction steps:1. Open the attached project ("1228823.zip")2. Select "MOB1_Crouch_Idle_V2.fbx" model in Assets3. Press the arrow... Read more
MeshFilter.mesh property should be animatable
Description:Allow animating the .mesh property of a MeshFilter component (see https://twitter.com/noionl/status/1239527096952721408?... Read more
IL2CPP and Entities builds broken and throws Not Supported Exception if ...
How to reproduce:1. Open attached project "EntitiesStandalone.zip"2. In Project window, select "Settings" -> "ClassicBuildSetting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets