Search Issue Tracker
[Mipmaps]Blurry sprites in Webplayer build when Mip Maps are used
If you have "Generate Mip Maps" in the Sprite Sheet, they get blurry in a WebPlayer build. Read more
Not all types are shown in particle scene when built to Android
When built to andoird device standart assets project, not all particle tests are available on device, like: Fire Complex, Dust Storm... Read more
Find References in Scene finds unused texture
To reproduce:1. Open attached example project (Assets/scene.scene).2. Select "Cube" game object in the hierarchy.3. Notice the "Cube... Read more
Creating a new scene with the Animation window open on an animated objec...
Steps to reproduce: 1. Open the attached project2. Open 'test' scene3. Open the 'Animation' window4. Select 'test' GO in the hierarc... Read more
Forward / deferred shading color differences on Mac+Radeon in Linear space
On Mac OSX 10.8 with AMD Radeon GPU in Linear color space, 5.0 deferred shading has color differences (colors too dark) compared to ... Read more
Legacy Animation does not animate UI.Image colours properly
How to reproduce: 1. Open attached project2. Open scene Bug.unity3. Check out the animation curves of the ChangeColorAnimation.anim-... Read more
Rebake on change of parent of static geometry
BY DESIGN:This happens because the transform changes when the parent changes. It is not by much but it is different. Before:[0x00000... Read more
[Canvas][OSX] Crash when applying changes to prefab after removing Canva...
To reproduce:1. Add panel to scene2. Drag canvas to project window to make prefab3. Select panel in hierarchy4. Add Canvas component... Read more
[VSToolsImport] Crash when importing Visual Studio 2013 Tools for Unity ...
Steps to reproduce: 1. Create new Unity project2. Download the 'Visual Studio 2013 Tools for Unity' package ( https://visualstudioga... Read more
[Deffered][SSAO] A combination of legacy deffered, Screen Space Ambient ...
Steps to reproduce:1. Download attached project or create a new one:2. Use legacy deffered rendering3. Apply Screen Space Ambient Oc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentException error is thrown when using a specific layout
- WebGPU: ASTC texture mip levels are corrupt
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages