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Incorrect Burst Exception Control Flow in Editor due to Mono Handling of...
Exception handling control flow is incorrect after latest Mono upgrade when a calli instruction into native code raises an exception. Read more
Instanced terrain details with shadergraph shaders dont' render in 2021....
Terrain detail prefabs which use shadergraph shaders do not render properly in 21.2.8f1. The details are being rendered in the shado... Read more
Unnecessary pop-up window is shown when creating a new Scene with Load a...
Reproduction steps:1. Create a new Project2. Add an Empty Object to the Scene using the Hierarchy window3. Press File > New Scene... Read more
URP SpeedTree shading is incorrect when displaying rotated and scaled trees
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Observe the three "Bush" GameObjects in the S... Read more
[UIToolkit] BaseVerticalCollectionView.onItemsChosen is called only on 3...
Reproduction steps:1. Open user-submitted project2. Open the "Test Scene" scene from the Assets folder3. Enter Play Mode4. Double-cl... Read more
Width, Height and Scale of a Prefab are zeroed when updating to Unity 20...
Reproduction steps:1. Open the 'UnityRectBug' project with Unity 2022.1.0a52. Open the 'SampleScene'3. Open the 'UIRoot' prefab in t... Read more
"UnityEngine.SystemInfo.processorFrequency" value in M1 Macs is 0 in Player
How to reproduce:1. Open attached project "M1Frequency.zip"2. Go to Build Settings and build3. Open the Player and observe the numbe... Read more
TLS Allocator ALLOC_TEMP_TLS after opening Asset Store window
Steps to repro:1. In the context menu select Window>Asset Store.2. If it doesn't open the web browser automatically, check the op... Read more
[Serialization] Mesh shape in particle component prefab will remain in b...
How to reproduce:1. Download the attached project 'ReferenceTest.zip'2. Build and Run 'SampleScene' Scene with Development mode sele... Read more
DivideByZeroException in UniityEditor.TerrainInspector.GetAspectRect aft...
Steps to repro:1. Pull the repository linked in the comments and switch to revision 8b2d1b1dd2b0cbbf2fd11c4bf008bfae4607aef2;2. Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size