Search Issue Tracker
Compositing never finishes when switching baking settings
Reproduction Steps:1. Import attached project.2. Open "test" scene.3. Select "Cube" in Hierarchy.4. In Inspector, make the object st... Read more
[Win][AndroidModule] Shadow incorrectly drawn when shadow distance is low
How to reproduce:1. Open the attached project2. Switch platform to Android3. In Quality settings set Shadow Distance between [2; 20]... Read more
[Android] Sometimes Buttons in Scroll View does not detecting input
Steps to reproduce: 1) Download attached project 'ButtonInScrollView.zip' and open in Unity2) Build and run 'ReproScene' on a device... Read more
[Android] Inconsistencies with baked navmeshes on mobile
How to reproduce:1. Open the attached project2. Build and run on Android deviceResult: Cubes are instantiated and NavMesh is baked, ... Read more
[Transform] Undoing a Particle systems transform change throws a NullRef...
Repro steps:1. Create a new particle system2. Move or rotate the particle system in the scene view3. Press Ctrl + Z to undo4. Error ... Read more
[Regression] DoDeCruncherJob failed. Failed to decompress Crunch texture...
Steps to reproduce:1. Open user attached project2. Notice the crunched texture on quad is displayed in editor3. Build standalone4. N... Read more
[iOS][Metal] Shadows on UI camera cause Main Camera to not render the image
Steps to reproduce:1. Open the attached project ("884781 repro.zip")2. Enter play mode3. Notice that there's a skybox, two cubes and... Read more
Unity project detected as opened with an older version of Unity if proje...
How to reproduce:1. Create a Unity project (with 5.5.0f3, for example) and close it2. Open it with 5.5.2p1 and close it (make sure, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved