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Project Browser doesn't return an empty prefab when making t:Prefab search
- Create an empty prefab- Create a prefab with e.g. a cube- In Project Browser either click "All Prefabs" Favourites or search for "... Read more
Point light shows a visible white quad billboard if placed front of a sh...
To reproduce:1. Open attached project2. Open Test scene3. Notice that Point light doesn't work correctly if placed in front of a sha... Read more
[Button] Button without text doesn't click
To reproduce:1. Open attached project2. Open Scene3. Press Play4. Select one of the buttons and disable Text object5. Try to click b... Read more
Sprite editor should work with Sprite assets only
Verified in Ver 5.1.0b4 (60661a96674c) Read more
[LightProbes] Wireframe is no longer updated after the Light Probe Group...
To Reproduce: 1. Create a new light-probe group (in any project).2. Disable it.3. Move/Drag it into another position.4. Notice that ... Read more
[SpeedTree] Crash when regenerating materials on not fully imported spm ...
To Reproduce: 1. On Windows, Save any .spm with SpeedTree Modeler using 'Save As'. 2. Immediately minimize/close ST modeler/compiler... Read more
Short function names don't show properly in the black event hint
Short function names don't show properly in the black event hint Add a function with a short name and add it as an event to an anima... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"