Search Issue Tracker
SpriteAtlasManager late binding crash
How to reproduce: 1. Open the attached project named "TestLateBinding" 2. Open the SampleScene 3. Enter the Play mode and start clic... Read more
Screen rotates from portrait to landscape mode during initial applicatio...
How to reproduce: 1. Open the attached 'Storyboard.zip' project 2. Build 'SampleScene' for iOS 3. Deploy project to an iOS device 4.... Read more
Unity allocates all system's RAM and freezes when opening an empty proje...
Reproduction steps: 1. Try opening the attached project 2. Inspect Unity's memory usage in task manager Expected result: Project op... Read more
[V1 - V2 Regression] The mainObjectFileID value is not set when creating...
How to reproduce: 1. Open user's attached "mainObjectFileID test - 2019.4.8f1" project 2. Create a "MyMaterial" Material by going to... Read more
NullReferenceException error is thrown on installing any package when Sc...
-NullReferenceException error is thrown on installing any package when New scene Template window is open. -Template window becomes b... Read more
FrameAll command does not frame an Infinite track correctly
1) Create a new timeline 2) Add an animation track, along with an animator binding. 3) Add keyframes to this track 4) Zoom out and p... Read more
[2D Sprite Shape] Assertion failed exception is thrown on undoing after ...
Assertion failed exception is thrown on undoing after clicking on Create Range button. Steps to repro: 1. Create a new project. 2. ... Read more
[Android] Screen.orientation does not change if rotating device from one...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Hold the device in either landscape orientation and notice the ... Read more
[Terrain Tools] heightmap import ignores "raw file mode" checkbox if a t...
Repro steps: 1. Using the Terrain Toolbox (Terrain Utilities), export two distinct (make sure they look identifiably different) heig... Read more
[Collab] Moving an empty folder before publishing hides it from the Coll...
How to reproduce: 1. In a Collab-enabled Project, add a new folder. Notice that the folder's meta file appears in the Collab Toolbar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Pipeline Converter selected asset counter reports one fewer item when using manual selection
- [Android] [Adreno] [WebGL] A light cookie is not rendered with shader compile error when WebGL build is launched on a device with Adreno GPU
- Rigibody sliding over a flat surface that is made of several GameObjects detects false collisions when Collision Detection is set to "Continuous" or "Continuous Dynamic"
- UI Toolkit Label height is incorrectly calculated when using max-width with percentage value
- Visual Effect Material causes Scene view to update continuously when both Scene and Game views are open, despite "Always Refresh" being disabled