Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.4.X
Votes
0
Found in
2017.4.8f1
2018.2.0a1
Issue ID
1082360
Regression
No
[iOS][Metal] Crash/freeze when changing antialiasing settings during runtime
To reproduce:
1. Open attached project "case_1082360-MetalAABugDemo 2.zip"
2. Open "main.unity" scene
3. Make sure that Graphics API is set to Metal in Player Settings
4. Build for iOS
5. Deploy the Xcode project to iOS device
6. Press on "Increase AA" button then on "Decrease AA" button multiple times
Expected result: Antialiasing is changed without any issues
Actual result: increasing and decreasing antialiasing multiple times freezes the app
Reproduced on:
2017.4.11f1 2018.1.9f2
Not reproduced on:
2018.2.0a1 2018.2.9f1 2018.3.0b2 2019.1.0a1
Device reproduced on:
iPhone 7 Plus iOS 11.1.1
Notes:
Only reproduces on Metal
Did not reproduce on:
MacOS 10.13.5 Radeon Pro 570 4096 MB 3,4 GHz Intel Core i5
OpenGLES 2
OpenGLES 3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor does not recognize button release when first releasing the "LShift" button and then "Numpad2"
- Reflection Probe doesn't load until it's selected in the Hierarchy window when the project has been opened
- "ArgumentNullException" error in the Console when selecting certain ScriptableObjects and entering Play Mode
- Configurable joints become bouncier when setting "Bounciness" below 1
- Prefabs get corrupted when editing Particle System curves
Fesener
Oct 11, 2018 15:18
Thanks for the report, fixed our freeze problem on 2017.4.11f as well.
Hoping Unity would fix this issue on upcoming LTS versions.