Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b1
2018.3.0b3
Issue ID
1081979
Regression
Yes
Unity crashes when instantiating a Prefab with Box Collider 2D and Composite Collider 2D
How to reproduce:
1. Open the attached project (BoxCollider2DIssue.zip)
2. Enter the play mode
Expected result: Prefab is instantiated without any issues
Actual result: Unity crashes trying to instantiate the Prefab
Reproduces in: 2018.3.0b3, 2019.1.0a2
Does not reproduce in: 2017.4.11f1, 2018.1.9f2, 2018.2.9f1
Note: The Prefab has to have Box Collider 2D, Composite Collider 2D and Rigidbody 2D (comes with the Composite Collider) and "Used by Composite" must be enabled in the Box Collider 2D. It crashes on this line: 0x0000000141C0ABCA (Unity) BoxCollider2D::PrepareShapes
Fixed in: 2019.1.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Playmode tint" is applied to Color and Gradient fields when in Play mode
- [HDRP] Scene corrupts when baking Reflection Probe with custom TextureImporter preset added to Texture Importer default
- HDRP Wizard window UI components overlap when HDRP Wizard window is docked and resized horizontally
- VideoPlayer component fails to play MP4 files located under the StreamingAssets folder
- Terrain Tools icons are low quality
Add comment