Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.3.0b1
2018.3.0b3
Issue ID
1081979
Regression
Yes
Unity crashes when instantiating a Prefab with Box Collider 2D and Composite Collider 2D
How to reproduce:
1. Open the attached project (BoxCollider2DIssue.zip)
2. Enter the play mode
Expected result: Prefab is instantiated without any issues
Actual result: Unity crashes trying to instantiate the Prefab
Reproduces in: 2018.3.0b3, 2019.1.0a2
Does not reproduce in: 2017.4.11f1, 2018.1.9f2, 2018.2.9f1
Note: The Prefab has to have Box Collider 2D, Composite Collider 2D and Rigidbody 2D (comes with the Composite Collider) and "Used by Composite" must be enabled in the Box Collider 2D. It crashes on this line: 0x0000000141C0ABCA (Unity) BoxCollider2D::PrepareShapes
Fixed in: 2019.1.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Customize handled extensions" part in the External Tools settings tab is not aligned with other properties
- Editor Diagnostics foldouts do not open when clicked on the foldout title
- [UI Builder] Visual Elements are not placed at the mouse cursor position when Absolute Position Placement is enabled
- "Width" and "Height" text is misaligned with slider ends in Screen Match Mode Parameters section of Panel Settings Asset
- Editor does not quit when Editor is not in focus and any floating window is opened
Add comment