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The pixelation slider in sprite editor is missing from docs
in file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/SpriteEditor.html a description of the pixelation slider is missing (i... Read more
Graphics -> Graphics overview ->Sprite editor minor mistake
Graphics -> Graphics overview ->Sprite editor it says "Youll notice that when you have a rectangle selected, a panel appears i... Read more
The trim option has gone from the sprite editor window in 5.
In file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/SpriteEditor.html please update description for 'trim' as it's been mo... Read more
Add border property to sprite editor description
Add border property to sprite editor description in following section: file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/Sp... Read more
All 2D collider types now have Offset variable instead of 'center'
Please update image and description for all 2D collider types and remove 'center' and add 'offset' Read more
Add 'edit collider' functionality description and update images for all ...
Add 'edit collider' functionality description and update images for all 4 2D colliders Read more
Add 'used by effector' for all 2D colliders for image and description
all 4 2D collider types have 'used by effector' from 5.0 which needs to be added to the docs Read more
[GridLayout] [ContentSizeFitter] Flexible GridLayout doesn't work if Ver...
To reproduce:1. Open attached project2. Open TestScene3. Press play4. Notice that green panel isn't sized properly when Vertical Fit... Read more
WebGL missing some settings
-e: since the pages were written more options have been added -repro:--open latest version of Manual/class-PlayerSettingsWebGL.html-... Read more
Box collider 2D have empty description fields
in file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/class-BoxCollider2D.html the following is missing: Used by Effectoroff... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"