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[URP] Mesh is rendered on top of Canvas Image when using a Material with...
How to reproduce:1. Open the attached project's "case_1223256-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Obser... Read more
Enter Play Mode button overlaps with the Grid Snapping button when the E...
How to reproduce:1. Create a new Unity project2. Reduce the Editor's horizontal length size to the minimum value3. See that the Grid... Read more
[AnimationRigging] Lower Body gets shifted on a specific rig when Rig Bu...
How to reproduce:1. Open "SampleScene" from project in "HipIssue.zip"2. Start Play Mode3. Toggle "Rig Builder" component on "Robot K... Read more
[MacOS][HDRP] System crashes on opening a new project with HDRP Template
[MacOS][HDRP] System crashes on opening a new project with HDRP Template. System crashes on opening a new project with HDRP Template... Read more
[New Input System] PlayerInput component ignores player input when using...
Reproduction steps:1. Open the attached project ("case_1205971-ControlScheme.zip")2. Open the repro scene ("SceneWithControlScheme")... Read more
ArgumentException: GUILayout: Mismatched LayoutGroup.mouseMove appears w...
Steps:1. Open attached project2. Load SampleScene3. Select Cube prefab instance4. Right-Click and choose "Prefab -> Open Asset In... Read more
Crash when declaring a replacement variable with "using" that encompasse...
Reproduction steps:1. Open the attached project ("1197204.zip")2. Open the "SampleScene"3. Open the "test.cs" script in Visual Studi... Read more
Presets Don't Record Per Platform Settings
Reproduction steps:1. Open the submitted project2. Select TextureImporter Asset in the Project window3. Select a platform and click ... Read more
Profiler's tooltip for GPU data's overhead is not displayed when hoverin...
How to reproduce:1. Create a new project with the default 3D template2. Open the Profiler (Window->Analysis->Profiler)3. Add a... Read more
[Shadergraph] Connection to normal input is dropped on masternode changes
How to reproduce:1. Import the file attached2. Open shader graph3. Change the material type to Translucent and notice the connection... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets