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Fixed in 2021.2.X

Votes

4

Found in

2019.2.17f1

2019.3

2020.1

2020.2

Issue ID

1214897

Regression

No

[AnimationRigging] Lower Body gets shifted on a specific rig when Rig Builder is active

Animation

-

How to reproduce:
1. Open "SampleScene" from project in "HipIssue.zip"
2. Start Play Mode
3. Toggle "Rig Builder" component on "Robot Kyle" and "Idle" GameObjects
4. Observe how the poses change on both models

Expected result: Only left arm pose changes on both models.
Actual result: Left arm pose changes on both models but also the lower body of "Robot Kyle" gets shifted when "Rig Builder" is active.

Reproducible with: 2019.3.4f1, 2020.1.0b1, 2020.0a2
Could not test with: 2017.4, 2018.4 - package not supported

  1. Response avatar

    Resolution Note (fix version 2021.2):

    Fixed in 2021.2.0a16

Comments (1)

  1. 2f0a97f95f8579d24170bff26e15d497?d=mm

    Starcke

    Feb 06, 2021 14:33

    For anyone else running into this problem, import Kyle into any FBX editor (Maya, 3DS Max, Blender). Move the Hip joint out of the Root joint, and just delete the root, and repack the FBX. Now it doesn't shift its lower body depending on the number of constraints the Animation Rigging rig has.

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