Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.0.0-preview.5
Issue ID
1205971
Regression
No
[New Input System] PlayerInput component ignores player input when using ControlScheme
Reproduction steps:
1. Open the attached project ("case_1205971-ControlScheme.zip")
2. Open the repro scene ("SceneWithControlScheme")
3. Enter Play Mode
4. Press 'Enter' key
5. Inspect Console output
Expected result: "Fired Player1" and "Fired Player2" logs are printed
Actual result: No logs are printed
Reproducible with: 2019.3.5f1, 2020.1.0b1, 2020.2.0a2
Couldn't test with: 2017.4, 2018.4 (required package versions are not supported)
Reproducible with package versions: 0.9.3, 1.0.0-preview.5
Note: Player Input works without issues when ControlSchemes are not used
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
Resolution Note:
Control schemes need to list the devices they need in order for those devices to get paired to the player.