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Resizing a serialized array will not set new elements to null
New elements in the array should be set to null but now repeat the last entered How to reproduce:1. Open project (SerializedReferenc... Read more
Curve Editor disappears when clicking the canvas
When editing a blend curve between two clips in Timeline, the Curve Editor disappears when clicking the canvas.When the Curve Editor... Read more
[Playables] AnimationStart and AnimationMiddle are constantly called whe...
How to reproduce:1. Open attached project "Unreliable Animation Events at Start with Playables.zip" and scene "SampleScene"2. Enter ... Read more
[Cinemachine] Child camera list disappears on adding/deleting child came...
Virtual Camera Children list disappears on adding/deleting more than one child camera in Clearshot camera prefab in prefab mode. Ste... Read more
Thread settings in the Profile Analyzer Window are saved when the apply ...
How to reproduce:1. Open the attached project2. Open the Profiler Window (Window -> Analysis -> Profiler)3. Open the Profile A... Read more
Rigidbody2D sinks into Tilemap with CompositeCollider2D when its Geometr...
How to reproduce:1. Open the attached project's "case_1227909-Project.zip" Scene labeled "Test"2. Enter the Play Mode3. In Hierarchy... Read more
Crash on Animator::CreateInternalControllerPlayable when entering Play Mode
Reproduction steps:1. Open user's attached project "Crash when assigning Animator Controller after modifying Playable Graph"2. Open ... Read more
The camera gizmo icon is not displayed
Repro steps: 1. Create a new 3D project Result: The camera icon cannot be seen.Expected: The camera gizmo icon should be displayed R... Read more
[Outputs] 'InvalidCastException: Specified cast is not valid.' when usin...
Repro steps:1. Create a new VFX or open an existing one.2. Create any Mesh context (i.e. Output Particle Mesh, Output Mesh, etc.)3. ... Read more
CrashReporting::LogBuffer::RecordLogMessage may crash if called from mul...
If there are many background threads all logging messages at once, CrashReporting::LogBuffer::RecordLogMessage may crash. As a worka... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab variants do not keep the values of linear drag and angular drag while upgrading the project from Unity 6000.0
- UI Toolkit Debugger Pick Element does not react to the Burst Inspector window when hovering over the Burst Inspector window
- Some buttons in the Burst Inspector window crop the button text from the left side making it unreadable when the window is smaller, and the window has to be almost fullscreen for the full button text to show
- Text in the Burst Inspector Left side panel overlaps/goes out of bounds when scrolling
- Multiple "Incompatible keyword states" or “Keyword state size mismatch (60 vs 59 keywords)“ Errors when opening the project