Search Issue Tracker

2
votes
Fixed

"OperationException : SelectedLocale is null" error in the Console window

Package: Localization Package

-

Sep 10, 2021

-

Version/s: 1.0.0-pre.10

How to reproduce:1. Open the user's attached project "Localization bugs.zip"2. Enter Play Mode Expected results: No errors in the Co... Read more

0
votes
Fixed

Hinge Joint is not destroyed when the Joint breaks

Physics

-

Aug 29, 2021

-

Version/s: 2019.4, 2020.3, 2021.1, 2021.1.12f1, 2021.2, 2022.1

How to reproduce:1. Open the user's attached project2. Modify the script MakeHinge.cs by moving makeNewHinge() from Update() to Star... Read more

0
votes
Fixed

Hinge Joint becomes unbreakable when Break Force and Break Torque are se...

Physics

-

Sep 10, 2021

-

Version/s: 2019.4, 2020.3, 2021.1, 2021.1.12f1, 2021.2, 2022.1

How to reproduce:1. Open the attached project2. Open scene Scenes/SampleScene3. Go to the Game view4. Press the Play button5. Observ... Read more

0
votes
By Design

Wrong link when entering "Learn about Unity Cloud Build" in the Build Se...

Build Pipeline

-

Sep 09, 2021

-

Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b11, 2022.1

How to reproduce:1. Create a new project2. Go to Build Settings (File>Build Settings)3. Click on the link "Learn about Unity Clou... Read more

0
votes
Fixed

'displayName' in package.json is ignored if the package is from GitHub

Packman

-

Aug 01, 2021

-

Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b5, 2022.1

How to reproduce:1. Create a GitHub account and go into github.com/settings/tokens2. Press "Generate new token" and scroll down to t... Read more

0
votes
Fixed

Crash when entering the Play mode

Mono

-

Sep 02, 2021

-

Version/s: 2020.3.4f1, 2020.3.13f1

How to reproduce:1. Open the attached project "Eight-Prototyping.zip"2. Open the "BattlePrototype" Scene3. Press the Play button Exp... Read more

0
votes
Fixed

Multiple separator lines between list items shown in Undo History window...

Scene Management

-

Sep 10, 2021

-

Version/s: 2021.2.0b12, 2022.1.0a4

Steps to reproduce:1. Create a new Unity project2. Open Edit->Undo History3. Generate some Undo events4. Select the 2nd item from... Read more

0
votes
Fixed

No way to get preprocessed data using Pass.CompileVariant

Shader System

-

Sep 10, 2021

-

Version/s: 2020.3, 2021.1, 2021.2, 2022.1

The Pass.CompileVariant API can only be used to get compiled variant data. Preprocessed data (without compilation happening) is not ... Read more

0
votes
Fixed

Selecting dependencies of Asset is missing 1 Texture2D from total depend...

Asset - Database

-

Sep 08, 2021

-

Version/s: 2019.4, 2019.4.29f1, 2020.3, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project "Scopely-GUID.zip"2. Right mouse click on Assets/New Test.asset in the Project window3... Read more

1
votes
Fixed

"The asset has been scheduled for reimport" error message is thrown when...

Asset - Database

-

Sep 01, 2021

-

Version/s: 2020.1.0b16, 2020.2.0a5, 2020.3, 2021.1, 2021.1.16f1, 2021.2, 2022.1

How to reproduce:1. Open the attached "1362268.zip" project2. In the "Assets" folder right click on the "Fonts" folder3. Select Reim... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.