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[Animation Rigging] Bone Rendered does not render bones when they are dr...
Reproduction steps:1. Open the attached project "case_1361819_Repro.7z"2. Open Assets > SampleScene3. Select "Bandit" GameObject ... Read more
[UI Toolkit] Visual artifacts are present when Overflow is set to hidden...
Reproduction steps:1. Open the attached project "Case_1354941.zip" and load Scene "SampleScene"2. Open the Game View3. Observe the e... Read more
Tile Palette breaks the Scene view when using Shadow Caster 2D
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. Open the Tile Palette through Window -> 2D... Read more
[Android] Unity app background gets black when Dialog window remains ope...
How to reproduce:1. Open the attached project "android-native-popup-using-unity-master.zip"2. Build and run the project on Android3.... Read more
[XR][UWP] Any OpenXR layer will crash UnityOpenXR.dll on HoloLens2 when ...
Reproduction steps:1. Open project "OpenXR2020.zip"2. Open Scene "SampleScene"3. Open Build Settings in File > Build Settings4. S... Read more
[UIR] [iOS] UIToolkit renders incorrectly while scrolling
Reproduction steps:1. Download and open the attached "UIToolkit Bug.zip" project2. Build and deploy the project to iOS3. Slowly scro... Read more
[IL2CPP][Android] App crashes on launch when patch obb file is pushed
How to reproduce:1. Open the attached project "1347178.zip"2. Open Build Settings and change to Android platform3. Make sure that "I... Read more
Crash on libunity.AnimationClip::GetRuntimeAsset when an Animation is pl...
How to reproduce:1. Open the attached project from Google Drive2. Build And Run the Project3. On the main base screen go to PVP (ico... Read more
Fullscreen button of Editor windows is disabled when making Editor windo...
How to reproduce:1. Create a new project2. Open Package Manager (Window>Package Manager)3. Press the "+" sign and select "Add pac... Read more
ArtifactInfo.Internal_Destroy exception thrown when in Play mode while u...
Reproduction steps:1. Open the attached user's project2. Open any script in the project with Rider3. Attach Rider debugger to the Ed... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used