Search Issue Tracker
Fixed in 1.1.2
Votes
0
Found in [Package]
1.0.2
Issue ID
1361819
Regression
Yes
[Animation Rigging] Bone Rendered does not render bones when they are draged into Transfoms property
Reproduction steps:
1. Open the attached project "case_1361819_Repro.7z"
2. Open Assets > SampleScene
3. Select "Bandit" GameObject and expand its hierarchy
4. Find and drag "head1_head" GameObject to Transforms property of Bone Renderer Component of "Bandit" GameObject
5. Find and drag "head1_neck" GameObject to Transforms property of Bone Renderer Component of "Bandit" GameObject
Expected results: All bones added to the Transforms property are visible in the Scene view
Actual Results: Not all bones added to the Transforms property are visible in the Scene view
Reproducible with: 1.0.2, 1.0.3, 1.1.0, 1.1.1 (2020.2.0a16, 2020.3.18f1, 2021.1.20f1, 2021.2.0b11, 2022.1.0a8)
Not reproducible with: 0.2.7-preview (2019.4.30f1), 0.3.2-preview, 0.3.3-preview, 0.3.4-preview (2020.2.0a15)
Notes:
- disabling and re-enabling the Bone Renderer component or expanding/collapsing Transforms property redraws the bones
- bones get rendered immediately when adding them to an existing element in Transforms
- first bone dragged into Transforms property after opening the scene gets rendered immediately
Animation Rigging Package regression in 1.0.2 and above versions, which are available in Unity 2020.2.0a16 and above
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Add comment