Search Issue Tracker
Fixed in 1.1.2
Votes
0
Found in [Package]
1.0.2
Issue ID
1361819
Regression
Yes
[Animation Rigging] Bone Rendered does not render bones when they are draged into Transfoms property
Reproduction steps:
1. Open the attached project "case_1361819_Repro.7z"
2. Open Assets > SampleScene
3. Select "Bandit" GameObject and expand its hierarchy
4. Find and drag "head1_head" GameObject to Transforms property of Bone Renderer Component of "Bandit" GameObject
5. Find and drag "head1_neck" GameObject to Transforms property of Bone Renderer Component of "Bandit" GameObject
Expected results: All bones added to the Transforms property are visible in the Scene view
Actual Results: Not all bones added to the Transforms property are visible in the Scene view
Reproducible with: 1.0.2, 1.0.3, 1.1.0, 1.1.1 (2020.2.0a16, 2020.3.18f1, 2021.1.20f1, 2021.2.0b11, 2022.1.0a8)
Not reproducible with: 0.2.7-preview (2019.4.30f1), 0.3.2-preview, 0.3.3-preview, 0.3.4-preview (2020.2.0a15)
Notes:
- disabling and re-enabling the Bone Renderer component or expanding/collapsing Transforms property redraws the bones
- bones get rendered immediately when adding them to an existing element in Transforms
- first bone dragged into Transforms property after opening the scene gets rendered immediately
Animation Rigging Package regression in 1.0.2 and above versions, which are available in Unity 2020.2.0a16 and above
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Any small change in UI Builder Inspector refreshes Editor Inspector
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- Global Scenes are not included in the Build when building multiple Build Profiles at the same time
Add comment