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0
votes
Fixed

FirstPersonController movement doesn't work, script throws not valid loc...

Standard Assets

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Nov 27, 2014

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Version/s: 5.0.0b14

1. Create any project2. Add Standard Assets Utility, Characters3. Add prefab FPSController4. Play the scene5. You are going to get e... Read more

0
votes
Not Reproducible

Context/dropdown menu pops up outside the Inspector

Inspector Functionality

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Nov 28, 2014

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Version/s: 5.0.0b15

Context/drop down menu pops up outside the Inspector - please see attached video for details. To reproduce:- Open attached project o... Read more

0
votes
Fixed

Animation Preview gives wrong shadows

Inspector Functionality

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Nov 28, 2014

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Version/s: 5.0.0b15

Animation Preview gives wrong shadows 2) How can we reproduce it using the example you attached1 Open attached project2 Select "char... Read more

0
votes
Duplicate

[Reflection probes] Reflection probes do not render reflections on stand...

Global Illumination

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Nov 30, 2014

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Version/s: 5.0.0b14

To reproduce this bug: 1. Import the attached package2. Open 'Arches' scene which has a reflection probe(type: realtime cubemap) and... Read more

0
votes
Duplicate

[ReflectionProbes] Lighting broken with Realtime Cubemap in standalone b...

Global Illumination

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Dec 01, 2014

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Version/s: 5.0.0b15

To Reproduce: 1. Build and Run attached project (652338_realtime_cubemap.zip) on windows or osx. 2. Notice that if the Reflection Pr... Read more

0
votes
By Design

[WSA] System.Collections.Generic.List<string> does not contain a definit...

Windows Store Apps

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Nov 23, 2014

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Version/s: 4.6.0f3

Can't build the project to WSA platform, when compilation overrides is set to "Use Net Core"; Error in console:Assets\Main.cs(19,21)... Read more

0
votes
Fixed

SystemInfo.deviceUniqueIdentifier changes for each connected network

Linux

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Nov 28, 2014

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Version/s: 4.5.0f6

-e: The value of SystemInfo.deviceUniqueIdentifier on Linux is not consistent; it seems to be dependent on which network you connect... Read more

0
votes
Fixed

Sprite name can be set to empty in SpriteEditor

2D

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Dec 01, 2014

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Version/s:

Create a new sprite in Sprite EditorSet name to empty Read more

1
votes
Fixed

[MixedMode] Combination of realtime and baked lights produces staircase ...

Global Illumination

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Dec 01, 2014

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Version/s: 5.0.0b15

Combination of realtime and baked light produces artifacts at certain light angles 1. Open scene 1 in the attached prj2. Wait for ba... Read more

0
votes
Duplicate

[iOS] View not rendered if app is launched when device is in landscape o...

iOS

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Dec 01, 2014

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Version/s: 5.0.0b15

To Reproduce: 1. Create a new project, add a cube to the scene &amp; build it (or use the attached project). 2. Make sure the device... Read more

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