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Fixed in 14.0.1

Fixed in 12.1.6, 13.1.7



Found in [Package]


Issue ID




Shadow Caster 2D GameObject casts artifacted shadows when it's moving between Light 2D GameObjects

Package: Scriptable Render Pipeline Universal


How to reproduce:
1. Open the user's attached project "Lighting Bug"
2. Press Play

Expected result: Shadows are cast without artifacting
Actual result: Shadows are cast with artifacting

Reproducible with: 12.0.0 (2021.2.0b15), 12.1.2 (2021.2.6f1), 13.1.3 (2022.1.0b2)
Not reproducible with: 7.7.1 (2019.4.34f1) 10.8.0 (2020.3.24f1), 11.0.0 (2021.1.28f1)

- Was also able to reproduce using macOS Standalone Player
- Object casts shadow correctly when there is no Global Light 2D GameObject and the object does not cross the light source

  1. Resolution Note (fix version 14.0.1):

    Fixed issue with shadow batching and shadow length, is available with Universal RP package 14.0.1 on Unity 2022.2.0a8 and above

  2. Resolution Note (fix version 13.1.7):

    Fix for this issue available with Universal RP package 13.1.7 on Unity 2022.1.0b13 and above

  3. Resolution Note (fix version 12.1.6):

    Fix for this issue available with Universal RP package 12.1.6 on Unity 2021.2.16f1 and above

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