Search Issue Tracker
Particles do not stop after their loop count ends when the Particle Syst...
Steps to reproduce:1. Open the attached project "VFX-IL2CPP.zip"2. Press File>Build and Run3. Press Space once the Project is ope... Read more
[Visual Scripting] "OnDestroy" unit does not trigger when a Game Object ...
How to reproduce:1. Open attached project "1357388.zip"2. Enter Scene "SampleScene"3. Enter Play mode4. In the Hierarchy window, del... Read more
Can’t open Fuzzy Finder when Visual Scripting Graph is undocked
How to reproduce:1. Open the attached file "ASB Virtual Scripting SRP.zip"2. Open asset "newgraph" (Assets>newgraph)3. Change the... Read more
[URP] NullReferenceException when exiting PlayMode on "Teaching Samples"...
Reproduction steps:1. Create new URP Template project2. In Package Manager window, select "Universal RP" package and import its "Tea... Read more
Tooltip is not shown in the Inspector when a field is generated with GUI...
Reproduction steps:1. Open the attached project "Test SerializedProperty Tooltip.zip"2. Click on the "TestSFTT" GameObject in Hierar... Read more
[Mobile Notifications] Project Settings window loses focus when clicking...
How to reproduce:1. Open the attached project "1360115.zip"2. In the Menu bar go to Edit > Project Settings3. In the category lis... Read more
[HDRP] DRS Crash when using hardware mode on DX12
Repro steps :- Open attached project- Open SampleScene- Make sure that you are using DX12 and that the current HDRP asset DRS mode i... Read more
[HDRP][Metal] Shader warnings of potentially uninitialized variable (chu...
How to reproduce:1. Create new HDRP template project2. Let the project load and wait for shaders to start compiling3. Observe consol... Read more
[URP] "The currently selected Renderer is missing" warning when opening ...
Reproduction steps:1. Create new URP Template project2. In Package Manager window, select "Universal RP" package and import its "Tea... Read more
[Prefabs] PrefabUtility.RevertObjectOverride doesn't work properly when ...
How to reproduce:1. Open the "case_1360751" project2. Open the "SampleScene" Scene3. Select all child GameObjects under the "TestObj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed