Search Issue Tracker
Fixed
Fixed in 1.8.1
Votes
4
Found in [Package]
1.4.15
1.6.1
1.7.3
Issue ID
UVSB-1783
Regression
No
[Visual Scripting] "OnDestroy" unit does not trigger when a Game Object is deleted
How to reproduce:
1. Open attached project "1357388.zip"
2. Enter Scene "SampleScene"
3. Enter Play mode
4. In the Hierarchy window, delete Game Object "CheckOnDestroy"
Expected result: In the Console window, message "Destroy" appears
Actual result: No message appears in the Console window
Reproducible with: Bolt: 1.4.15 (2019.4.29f1, 2020.3.16f1), Visual Scripting: 1.6.1 (2021.1.17f1), 1.7.3 (2021.2.0b8, 2022.1.0a6)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor hangs when cutting and pasting a Script to another folder during Play Mode
- Animator Controller throws MissingReferenceException after undoing Layer Creation
- Full stack trace is always printed when an exception occurs in an IL2CPP build
- Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
- Licensing Client fails to launch when opening Unity Hub
Add comment