Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2019.4.X, 2020.3.X, 2021.2.X
Votes
1
Found in
2019.4
2020.3
2020.3.14f1
2021.1
2021.2
2022.1
Issue ID
1359356
Regression
No
Tooltip is not shown in the Inspector when a field is generated with GUIContent
Reproduction steps:
1. Open the attached project "Test SerializedProperty Tooltip.zip"
2. Click on the "TestSFTT" GameObject in Hierarchy
3. Hover over the bottom Test Float label in the Inspector
Expected result: A Tooltip shows up
Actual result: A tooltip does not show up
Reproducible with: 2019.4.30f1, 2020.3.16f1, 2021.1.18f1, 2021.2.0b10, 2022.1.0a6
Notes:
- Code for it:
- _testFloatProp.floatValue = EditorGUILayout.FloatField(new GUIContent(_testFloatProp.displayName, _testFloatProp.tooltip), _testFloatProp.floatValue);
Comments (1)
-
Peter77
Aug 26, 2021 19:33
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Create Node window cannot be resized or moved after maximizing and reopening it
- [Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Profiles’ > Open Scene List
- Installing HDRP package throws Shader Graph validation warning about Exposure node when installed in Universal 3D Template
- ShaderGraph “Create Node” menu’s resize icon overlaps with the menu's scrollbar
- ShaderGraph “Create Node” menu’s Search bar's typing cursor is barely visible since it's black on a dark background
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a12
Resolution Note (fix version 2021.2):
Fixed in 2021.2.3f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.22f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.33f1