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Same Build Indices are returned with Scene.buildIndex when Scenes have t...
How to reproduce: 1. Open the attached "ReproProject1128653.zip" project 2. Open Build Settings 3. Note that "Testing" Scenes have ... Read more
[macOS] FileNotFound exception when trying to open an Animator Controller
How to reproduce: 1. Create a new Unity project 2. Create a new Animator Controller 3. Double-click the newly created Animator Contr... Read more
Previously empty Conditions for an Animation transition cannot be update...
How to reproduce: 1. Create a new Unity project 2. Create an Animator Controller 3. Create two states and a transition between them ... Read more
[SRP] UV overlap view is broken both in HDRP and LWRP
Steps to reproduce: 1. Create a new project using either LWRP or HDRP template 2. Navigate to the lighting window, and make sure th... Read more
Disabling a NavMeshLink component in the Editor does not correctly remov...
How to reproduce: 1. Open the user-submitted project ("NavMeshComponents.zip") 2. Click on the "Link" GameObject 3. Disable the "Nav... Read more
Editor crashes with Raycast2DQuery::ReportFixture after editing Tilemap ...
How to reproduce: 1. Open attached project "Platformer-01" 2. Select several tiles in Tile Palette 3. Paint tiles around the Player ... Read more
Blackboard Window width and height is set wrong therefore it's not appea...
To reproduce: 1. Open attached project 2. Edit > Project Settings > Graphics 3. Place created Lightweight Render Pipeline Asset 4. O... Read more
Atlased sprite is never unloaded from editor memory after exiting Play Mode
How to reproduce: 1. Open user-submitted project (asset_database_test) 2. Enter Play Mode 3. Click the 'Load atlased' button 4. Exit... Read more
gameObject.SendMessage doesn't accept value as a function argument corre...
How to reproduce: 1. Open the user-submitted project ("Unity_2018_3_NET_4_6.zip") 2. Enter Play Mode 3. Observe the Console Window ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP