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Unity.Mathematics types are not indented and axis labels are not display...
Reproduction steps:1. Open the 'BugTest1' project2. Open the 'Float2InspectorTest.cs'3. Open the 'SampleScene'4. In the Hierarchy cl... Read more
Game build appears black when Post Processing layer on Camera is used
Reproduction steps:1. Open user's attached project2. In Hierarchy go to the Main Camera object3. In the inspector make sure that Pos... Read more
"EditorGUILayout.MaskField" returns different values if the dropdown lis...
How to reproduce:1. Open project "MaskField bug.zip"2. In the Menu open Window > My Window3. Press on "Nothing" and select "A", "... Read more
Rotated and constrained GameObject with Fixed Joint breaks after collisi...
How to reproduce:1. Open the user's attached project "FixedJointBug.zip"2. Press Play Expected result: GameObject with Fixed Joint C... Read more
Crash when instantiating the Addressable Prefab with TextMesh Pro
Reproduction steps:1. Open the 'Sandbox-AddressablesCrash' project2. Go to the 'Window -> Asset Management -> Addressables -&g... Read more
Editor crashes when an AnimationEvent is created via script and played b...
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity)3. Enter Play mo... Read more
Crash on mono_log_write_logfile when calling Marshal.GetFunctionPointerF...
Reproduction steps:1. Open the project "1390445.zip"2. Drag "Test.cs" script onto any object in the Hierarchy3. Enter Play Mode Repr... Read more
Long string of text cannot be seen when deleting it
Reproduction steps:1. Create a new project2. In the Hierarchy window rename any GameObject to have a long name that it doesn't fit3.... Read more
URP 2D Render Feature losing Camera Target Image in Standalone Builds
Reproduction steps:1. Open the user's project2. Build and Run Expected result: background is blueActual result: background is an ups... Read more
UnityWebRequest: DownloadHandlerScript.ReceiveContentLength not called w...
With managed code stripping enabled DownloadHandlerScript.ReceiveContentLength is not called when overridden, unless DownloadHandler... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build