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0
votes
Duplicate

Ambient source and baked sky light in lighting don't have tooltips

Global Illumination

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Nov 20, 2014

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Version/s: 5.0.0b14

ambient source and baked sky light properties in lighting don't have tooltips Read more

0
votes
Fixed

Light map parameters text overlap

Global Illumination

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Nov 20, 2014

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Version/s: 5.0.0b14

Light map parameters text overlap Read more

0
votes
Fixed

A registered listener did not receive an event when invoking, after anot...

UI

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Nov 19, 2014

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Version/s: 4.6.0f2

To reproduce this issue: 1. Open the attached project2. Open 'Test event' scene3. It has a script which creates Unity Event and adds... Read more

0
votes
Duplicate

Moving a Terrain object causes a crash

Terrain

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Nov 20, 2014

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Version/s: 5.0.0b14

Add a terrain to a scene on b14, try to move it on the y axis, crash. Scene cannot be opened anymore until the terrain prefab is del... Read more

6
votes
Fixed

[Performance]Time taken Camera.Render.Culling.ParticleSystem.Prewarm inc...

Shuriken

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Nov 20, 2014

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Version/s: 4.5.5f1

Culling.ParticleSystem.Prewarm takes longer to start the longer the Particle System was culled. To Reproduce: 1. Open the scene in t... Read more

0
votes
Postponed

[Textures] No warning when using built-in textures as normal maps

Graphics - General

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Nov 21, 2014

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Version/s: 5.0.0b14

To reproduce:1. Create a new material (standard shader)2. Add the default particle texture as the normal map texture3. Even though t... Read more

0
votes
Fixed

Documentation refers to Menu -> lightmapping when it should be menu -> l...

Docs - Manual

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Nov 21, 2014

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Version/s: 5.0.0b14

1. go to manual ->lightmapping (file:///E:/Unity%205.0.0b14/Editor/Data/Documentation/en/Manual/Lightmapping.html)2. under "Prepa... Read more

0
votes
Not Reproducible

Failed to Return license

License

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Nov 21, 2014

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Version/s:

Failed to Return license error displayed while Returning the license Prerequisites: Unity is activated, windows 7 64bitTested on 5.0... Read more

0
votes
Fixed

ImageEffects: GlobalFog should use along-view distance instead of radial...

Standard Assets

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Nov 21, 2014

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Version/s: 5.0.0b14

Right now GlobalFog uses radial distance, but built-in shader fog uses distance along the view ("linear distance"). This makes a mis... Read more

4
votes
Won't Fix

Unity does not handle corrupted/unsupported images well

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Nov 21, 2014

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Version/s: 5.0.0b14

To reproduce:1. Open attached project2. It contains a few corrupted pngs (they are still displayable by Windows Image viewer)3. Noti... Read more

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