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Fixed in 2022.2.X

Fixed in 2020.3.X, 2021.3.X



Found in






Issue ID




Lighting is incorrect when Sprite Atlas uses secondary Texture Normal Maps in Linear Color Space



How to reproduce:
1. Open the user's attached project
2. Go to File -> Build Settings -> Player Settings
3. Under the "Other Settings" tab, in the Rendering section, set Color Space to Linear
4. Go to the Game view
5. Press the Play button and observe the lighting in the Game view
6. Repeat steps 2-3 and set Color Space to Gamma
7. Repeat steps 4-5

Expected result: the lighting doesn't change orientation when in Play mode, and the orientation of the lighting is the same in both Linear and Gamma Color Space
Actual result: the lighting changes to incorrect orientation in Linear Color Space when entering Play mode

Reproducible with: 2020.2.0a5, 2020.3.24f1, 2021.2.6f1, 2022.1.0b2
Not reproducible with: 2019.4.33f1, 2020.2.0a4

  1. Resolution Note (fix version 2022.2):

    Fix for this issue available on Unity 2022.2.0a4 and above

  2. Resolution Note (fix version 2021.3):

    Fix for this issue available on Unity 2021.3.4f1

  3. Resolution Note (fix version 2020.3):

    Fix for this issue will be available on Unity 2020.3.35f1 and above

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