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Direct blend tree for blend shapes influences root position
Direct blend tree for blend shapes influences root position Repro:1. Create a direct blend tree with blend shapes (e.g. left and rig... Read more
Changing parameters of Directional blend tree in Inspector doesn't updat...
Changing parameters of Directional blend tree in Inspector doesn't update the Controller window Repro:1. Open a direct blend tree, s... Read more
Linear Fog Start should not be allowed to be bigger than End
Setting Low to a higher value than End for Linear fog causes fog to render in unexpected ways. Read more
Inconsistencies for input values in LightmapParameters
Some of the values for LightmapParameters have just input fields, others have sliders as well, some of the ones that have sliders ar... Read more
Text is cutoff in GI Cache section of Preferences window
Start a lightmpa baking process. While that is happening, go to Preferences, GI Cache and try to change the cache folder. You will g... Read more
[Colliders 2D] Edge collider behaves differently from other colliders wh...
To reproduce:1. Open attached project2. Open EdgeCollider scene3. Notice that there is object with Surface effector set to negative ... Read more
[Lighting window] Default parameters values aren't reflected in the main...
Steps to repro:1. Open the lighting window and change the default parameter2. Observe that doing so doesn't change the values in the... Read more
Reflection from point light doesn't look natural for shader's different ...
1) What happenedReflection from point light doesn't look natural for all shader's smoothness levels 2) How can we reproduce it using... Read more
Open Project dialog doesn't allow to 'Enter' on pasted path
I used to open some projects with copying the path into clipboard and pasting it to Folder input inside Open Project dialog. But new... Read more
[Rendering] When changing resolution in script on Standalone, Windows do...
When changing resolution in script on Standalone, Windows does not clear the frame buffer. Thus,when aspect ratio changes, you will ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] Crash on with multiple stack traces when rendering large Terrain with specific hardware
- Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
- Crash on folly::detail::safe_assert_terminate_v when updating the Meta XR SDK Packages
- The text font falls back on a different font depending on the fallback font used
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder