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Mouse.lockState change from Locked to Confined breaks mouse in editor
How to reproduce:1. Open user-submitted project (ReproduceMouseLock.zip)2. Press Play3. Press Alt, which locks the mouse movement4. ... Read more
[x86 Linux Player] WebRequest returns error: ArgumentException: GCHandle...
To reproduce:1) Open attached project and scene2) Play it Expected: The WebRequest returns "OK" 3) Build and run it for Linux x86 pl... Read more
"UDP" plugin has a script called "GameManager" with a class in the globa...
Reproduction steps: 1. Create a New Project2. Enable and Import IAP package3. Search for "GameManager" in the Project window4. Open ... Read more
GameObjects flickers while toggling the Additive scene when using Enligh...
How to reproduce:1. Open the attached project2. Select SampleScene and enter the Game mode3. Press A to toggle the Additive scene Ex... Read more
[Presets] New project has 'Missing' presets selected
Steps to reproduce:1. Create new empty project2. Go to 'Edit > Settings > Preset Manager'-- Notice that entries are 'Missing' ... Read more
[iOS] Application.RequestUserAuthorization doesn't work if you request a...
Steps to reproduce: 1. Open attached project (webcamrequest.zip)2. Switch to iOS3. Build 'SampleScene' and deploy Xcode project to d... Read more
[macOS] ColorPicker in Color window doesn't work, when a color is picked...
[macOS] ColorPicker doesn't work when the Color window is in the primary monitor and pick a color from the secondary monitor using t... Read more
In Profiler Window Memory tab, 'ProfilerSession' shows very high memory ...
How to reproduce:1. Create a new Unity project2. Open Profiler Window3. Enter Play mode and wait until the whole Profiler window is ... Read more
Incorrect distance is returned when using EventSystem.RaycastAll
To reproduce:1. Open project2. Play 'TestScene'3. Open console4. Notice that raycast distance is 0.8 when the expected distance is 1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used