Search Issue Tracker
Function GetComponent<Animator>().Rebind() does not work when child Game...
To reproduce:1. Download attached project and open it2. Open scene main3. Press Play and see that top red knob doesn't move Actual r... Read more
SetBool function is not called when the object is set to inactive
When a SetBool function is called the ButterflyBoid(Clone) should be in idle state, however the function does not appear to be calle... Read more
Simulating particles with audio throws Assertion errors
Steps to reproduce:1. Open attached project2. Open "Scene0_AudioViz" scene3. Go into play mode-Assertion errors appear in console wi... Read more
[WSA] Material causes the black screen on deploy in specific case
Steps to reproduce:1. Open the attached project (WSA_Shader.zip)2. Open the Assets/test.unity scene3. Switch platform to Windows Sto... Read more
"Clear Baked Data" does not clear Ambient Intensity in Edit Mode, it's c...
To reproduce:1. Open new project.2. Create Cube in hierarchy.3. Open "Lighting Settings" window.4. Uncheck "Auto Generate" and press... Read more
On Windows, changing the system monitor resolution causes a player in wi...
When built project is opened in windowed mode, changing PC screen resolution scales game window to screens resolution. To reproduce:... Read more
[GoogleVR]Starting play mode crashes editor
Steps to reproduce:1. Open attached project2. Open "tunnel-nate" scene3. Press play-Crash Note: If the editor didn't crash, exit pla... Read more
[Texture Importer]16bit images with alpha are recognized as RGB instead ...
Importing an image that is 16bit will be automatically asssigned a texture format without alpha support even though it contains an a... Read more
PostProcessingBehavior causes SteamVR Mixed Reality alpha mask to break
To reproduce:1. Create Mixed Reality (attach the third Vive controller or use a virtual one);2. Open attached project;3. Open "Repro... Read more
Name of the method VRSettings.LoadDeviceByName() should be changed to VR...
Actual name: "VRSettings.LoadDeviceByName()";Suggested name: "VRSettings.LoadDeviceByNameAsync()" because method operation is asynch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on TexturesD3D11Base::SetTexture when using DirectX11
- URP _EMISSION keyword removed from Material when Global Illumination is set to None
- Adding “Entities Graphics Stats Drawer (Script)” Component in Inspector spams “InvalidOperationException: using UnityEngine.Input with Input System active” errors in the Console window
- "New Project" creation window shows only "Project name" instead of "Project Name & Location"
- "Line breaking recursion max threshold hit" error when Overflow is set to Ellipsis with fonts missing the ellipsis character