Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.2f1
Issue ID
891580
Regression
No
Function GetComponent<Animator>().Rebind() does not work when child GameObject has the same name as Prefab
To reproduce:
1. Download attached project and open it
2. Open scene main
3. Press Play and see that top red knob doesn't move
Actual result: child GameObject is not being animated, when it has the same name as the Prefab.
Expected result: child GameObject should be animated, when it has the same name as the Prefab.
Reproduced in: 5.4.5f1; 5.5.0f3; 5.6.0b11; 2017.1.0a4
Note: If you change the name of gameobject (Swap Target) to any other name the broken object moves.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment