Search Issue Tracker
[XR][Vulkan][Oculus] Crash launching app on Quest
Vulkan on Quest is crashing on startup. Seems to have started with 2021.2 rev a56f56f94b71 Here's the crash log in adb 11-18 16:07:0... Read more
[macOS] Keyboard Input keys sticky and get stuck axis when low frame rat...
Repro:1) On a computation-intensive project like the attached, enter playmode.2) Alternate between pressing the s and w keys, waitin... Read more
[Rider] Crash on Triggering a breakpoint during Playable evaluation of G...
Reproduction steps:1. Open the attached project ("1323716RE.zip")2. Open the "TutorialScene" scene3. Open Rider editor and attach to... Read more
Marker is not added on timeline marker track when a menu is displayed
1) Open the attached project (markerDrag.zip)2) Open Timeline window3) Select MainCamera4) In the Project window, drag New Signal to... Read more
The Timeline window is continually repainted after stopping the Playable...
How to reproduce:1. Open the user's attached project2. Enable the Internal mode3. Open 'SampleScene'4. In the Hierarchy select 'Game... Read more
Timeline AnimationPlayableAsset displays differently in Play Mode
How to reproduce:1. Open the attached project 'case_1323733-__bugproj'2. Open 'testBugScene' Scene3. Open the Timeline window4. Sele... Read more
PlayableBehaviour ProcessFrame never receives EvaluationType "Evaluate" ...
How to reproduce:1. Open the attached project's "case_1322970-Project.zip" Scene labeled "SampleScene"2. Open the Timeline Window3. ... Read more
Timeline Signal Track cannot be used in Custom Playable Graph when there...
Reproduction steps:1. Open user attached project2. Open "Assets\\SampleScene"3. Press Play Expected result: The Timeline is played w... Read more
Timeline root motion clip offsets do not respect Humanoid scale
Once you've created a Humanoid animation track, you should be able to bind any other Humanoid character to this track and get the ex... Read more
Apply Scene Offsets is not applied when looping a Timeline
Apply Scene Offsets is not applied when looping a Timeline When I set the Playable Director wrap mode to "Loop", my Animation track ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message