Search Issue Tracker
ScriptableObject loses its input field value after Plugin is re-enabled
To reproduce: 1.Download and open attached project.2.Go to Assets->Test Here->TestScriptableObject.3.Write any text in field "... Read more
[PLM] 32bit Unity 5.6 crashes if scene is baked with lightprobes and Pro...
[PVR] 32bit Unity 5.6 crashes if scene is baked with lightprobes and PVR Unity crashes if a scene has lightprobes and is baked with ... Read more
Bitbucket memory profiler cannot display multidimensional arrays
They just don't appear in the memory view. More details here: https://forum.unity3d.com/threads/5-6-0b9-il2cpp-memory-profiler-uwp-w... Read more
Move gizmo rotation is different when selecting tools with mouse or keyb...
When selecting transform tools with mouse, move gizmos rotation is the same as the objects after rotating the object. Using keyboard... Read more
Objects created in "if UNITY_EDITOR" make their way into the Build, if t...
To reproduce:1. Open "Example.zip" project.2. Open "scene2".3. Delete "Cube(Clone)" in Hierarchy, and save scene.4. Build and Play p... Read more
[Previewer] Clip "name" does not appear on FBX preview
Clip "name" does not appear on FBX preview, but does appear as expected when previewing the clip directly.Both methods of previewing... Read more
Collab - Deep Dive Start - Initial Publish needs better input lag handling
Assuming you have a new project and Collab was never enabled. This issue assumes you have one of the following as well:a) A project ... Read more
Collab - Deep Dive Start - Collab recovers poorly from latency spikes
Assuming you have a Collab enabled project. Assuming you have a Web Debugger of some kind that is capable of injecting latency into ... Read more
[iOS] local notifications aren't cleared on iOS10
Steps to reproduce:1. Open User's attached project2. Build for iOS3. Run on iOS10 device4. On device: go to home screen (hit the hom... Read more
Crash on GameObject::IsActive or std::_Tree_val when applying settings ...
How to reproduce:1. Open the attached "TestProjectRepro" project2. Open the "PrefabTest" scene3. Type "Gloss" in to the Hierarchy se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis