Search Issue Tracker
[ECS] GameObjectConversionMappingSystem.DeclareReferencedPrefab does not...
How to reproduce:1. Open 'SampleScene' from "NonPrefabWarning.zip"2. In Hierarchy select 'PrefabConstructor'3. Drag 'Sphere' or any ... Read more
Cloth does not correctly bend and fall when in contact with a Collider
To reproduce:1. Open attached project ("case_1219030.zip")2. Open Assets > Scenes > "SampleScene" scene3. Press Play and obser... Read more
[DX12] 8 Multi-RenderTarget gives Assert error d3d12: querying for an ou...
Steps:1. Open attached project2. Make sure you are using DX12 (PlayerSettings>Graphics API>Move DX12 to top of API list)3. Ope... Read more
Canvas "Additional Shader Channels" option is reset when reopening the S...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Select the Canvas GameObject in the Hierarchy3. In Can... Read more
GameObject selection remains active in the Hierarchy window when Inspect...
Steps to reproduce:1. Create a new project2. Select either "Directional Light" or "Main Camera" GameObject3. In the Inspector window... Read more
[Graphics API] [Windows] Can't remove Graphics API from the list
Steps to reproduce:1) Open Unity Hub and create a new project2) Open Player Settings >> Other Settings and disable Auto Graphi... Read more
Splash screen resources are not unloaded from memory
How to reproduce:1. Open the attached project (1186265test.zip)2. Build and run the project (make sure Development Build is enabled)... Read more
Cut action is canceled after switching between scene and prefab modes
Example: cut GO in scene mode, enter prefab mode and exit it(no action performed) To reproduce:- Create a new Project- Open sample s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved