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[HDRP] Template project has emissive wood material
This has been fixed before and now happening again. Confuses users. See the attached image The issue becomes prominent when people t... Read more
[Profiler Standalone] Profiler stops profiling and throws NullReference ...
On changing the 'Target Selection' in the Standalone Profiler from the default 'Playmode' to 'Editor' stops data profiling, throws c... Read more
IndexOutOfRangeException thrown when trying to access Properties
How to reproduce:1. Create a new Project2. Right-click the Scene View3. Select "Properties" Expected Behaviour: No exception thrownA... Read more
Additional images are rendered when RenderOnDemandRendering.renderFrameI...
How to reproduce:1. Open the "SampleScene" Scene in the attached "case_1214921.zip" Unity project2. Build and run on an Android or i... Read more
[IMGUI] Slider handle of Field of View disappears on Selecting Horizonta...
[IMGUI] Slider handle of Field of View disappears on Selecting Horizontal FOV Axis in Camera Properties. Field of View Slider handle... Read more
Adding or Removing Avatar Mask on a Timeline Animation Track does not ap...
Adding or Removing Avatar Mask on a Timeline Animation Track does not apply until Preview is disabled/re-enabled.Avatar Mask should ... Read more
Crash in AnimationCurveTpl<Vector3f>::EvaluateClamp when animation.Play(...
How to reproduce:1. Download the tester-attached package(LegacyAnimationCrash.unitypackage)2. Create a new Unity project3. Import th... Read more
Surface shader Emission usage does not get detected when set with a spec...
Setting surface shader emission to a specific expression of "WorldNormalVector(Input, float3(0, 0, 1)).y" causes emission to not be ... Read more
[2D] ArgumentException thrown on switching editor types of "Sprite Edito...
On switching between type selection from the drop-down(Sprite Editor, Custom Outline, Skinning Editor, Custom Physics Shape) of the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title