Search Issue Tracker
Fixed
Fixed in 1.6.4
Votes
0
Found in [Package]
1.6.3
Issue ID
TB-83
Regression
No
Timeline rebuilds and evaluates Playable graph when selecting a timeline clip during Play Mode
How to reproduce:
1. Open the attached "1367676" project
2. Open the Timeline tab (Window -> Sequencing -> Timeline)
3. Select the "Directional Light" object in the Hierarchy
4. In the Timeline tab press the "Create" button
5. Add a "Playable Track" to the Timeline
6. Right-Click in the Timeline track and press "Add Probe Playable Asset"
7. Open the Console and clear it
8. Select "Directional Light" in the Hierarchy
9. Turn off the "Play on Awake" setting
10. Save changes (CMD+S)
11. Deselect everything and press Play
12. Open the Timeline tab and select the "ProbePlayableAsset" in the track
13. Open the Console tab
Expected result: Start is not printed
Actual result: Start is printed
Reproducible with: 1.2.18 (2019.4.32f1), 1.5.7 (2020.3.22f1, 2021.1.28f1), 1.6.2 (2021.2.1f1), 1.6.3 (2022.1.0a13)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment